
Multiplayer
June 11, 2026 marks a new beginning for the JDM franchise with the launch of the multiplayer component for the game. Available on Steam now, with GoG and Epic Store releases soon to follow, allows for up to 8 player lobbies and total freedom of play in the Open World sandbox. We’re excited to finally bring multiplayer to the game and look forward to seeing players explore Guntama together – whether that means tackling mountain roads with friends, showing off their favorite cars, or simply enjoying a relaxing cruise through the open world.
From the very beginning, our vision for multiplayer has been centered around cooperative experiences with optional competitive elements, rather than unrestricted free-for-all gameplay. Earlier this year, we asked the community what they would most like to see in JDM, and the results were clear: driving and cruising together ranked significantly higher than highly competitive modes.
JDM: Japanese Drift Master | Multiplayer Launch
Please note, this is only the first step. Our team is already working on additional multiplayer features and dedicated game modes, including both grip and drift competitions that will allow players to challenge friends and fellow JDM enthusiasts. We expect these modes to become available on PC later this summer.
For our console players, multiplayer functionality – including future game modes – is also planned for Xbox and PlayStation. While it will arrive at a later date, we’ll continue sharing development updates and progress reports through our official social media channels.
The ongoing support for JDM
First to summarise the multiplayer features and the roadmap ahead:
-
– Steam – out now – Open World multiplayer.
-
– Epic, GoG – in a couple of weeks – Open World multiplayer (should launch with cross play across the PC platforms).
-
– Steam, Epic, GoG – Summer of 2026 – update with multiplayer game modes.
-
– Xbox, PlayStation – TBD – full multiplayer experience (should launch with cross platform across all devices). We will keep you updated on the progress (it’s not far off, we just can’t commit to a date yet).