ESP

ESP is an advanced system that controls vehicle stability during driving. It works by detecting differences between the intended and actual trajectory of the vehicle, helping to correct its path in critical situations.

 

System Components

  • – Steering angle sensors – Monitor how much and in which direction the player is turning the steering wheel.
  • – Gyroscopic sensors – Measure the vehicle’s rotation around its vertical axis, allowing detection of oversteer or understeer.
  • – Lateral acceleration sensors – Monitor the forces acting on the vehicle while cornering.
  • – Control module – Compares sensor data with the intended driving path (based on steering angle) and decides how to intervene.
  • – Braking system and engine controller – ESP can selectively brake individual wheels or reduce engine power to restore stability.

 

In-Game Operation

  • – Stability loss detection – When the vehicle begins to rotate around its axis (e.g., during a skid in a corner), ESP analyzes the difference between the intended path (steering angle) and the actual movement.

 

ESP Intervention

  • – Selective braking – ESP can brake one or more wheels individually to correct the vehicle’s trajectory.
  • – Engine power reduction – The system may also reduce engine power to prevent further skidding.

 

Simulation in the Game

  • – Trajectory correction – The player feels the system’s intervention as subtle but noticeable corrections to the driving line, helping to keep the vehicle on track.
  • – Sound effects – Sounds of selective wheel braking can be simulated for realism.

 

In-Game Parameters

  • – ESP sensitivity – Allows setting how quickly the system reacts to a potential loss of control.
  • – Correction intensity – Determines how strongly the system intervenes to adjust the trajectory.